Heroes of Hammerwatch II is a much-anticipated sequel of Heroes of Hammerwatch and was released on 14 Jan 2025. It features several characters with different playstyles, catering to all kinds of players. The game encourages players to try all the classes, as each class comes with its own unique perks and hence playstyle. In this article, we cover all classes in Heroes of Hammerwatch II and their specializations.
All Classes In Heroes of Hammerwatch II
There are a total of seven classes in Heroes of Hammerwatch II. However, only four classes are unlocked initially, with the rest of the three to be found through exploration. Once you get to level 10 with your character, you can specialize in one of three categories specific to that class. Each specialization grants an additional active and passive ability, and you can swap between each specialization whenever you want.
Furthermore, when your character meets a certain level requirement, you get bonuses called “Titles”, that are effective for the entire roster. For example, if reaching level 12 on the Rogue class gives 10% attack power, it will be active if you play another character with the Sorcerer class.
Let’s now go through each of the classes in detail.
Character #1: Paladin

Paladin is a melee-based character, so his specializations are centered around that playstyle. His title bonus is active from level 1.
Specialization | Active Skill | Passive Skill |
Divine | Divine Pillars: Summon pillars to deal Physical damage and inflict Blindness | Divine Protection: Taking damage below half grant invincibility for a brief period |
Radiance | Immolation: Deals Fire damage to enemies around you | Inner Flame: Gain an aura dealing Fire damage to nearby enemies |
Justice | Judgement: Strike a hammer dealing Physical damage to nearby enemies | Lawbringer: When you block or take damage you can silence or disarm the attacker |
Title Bonus: Grant 2 armor, 2 per level.
Character #2: Warrior

Warrior is a tank-like character, and his specializations reflect the same. His title bonus is active from level 1.
Specialization | Active Skill | Passive Skill |
Primalist | Ancient Totems: Place a totem that deals Physical damage for a duration | Tremor Strikes: Your weapon deals splash attack for a duration |
Tyrant | Chains: Throws out chains the inflict Cripple | Ruthlessness: Deal increased Physical damage and a chance to inflict Bleeding |
Berserker | Leap: Leap forward and slam down to inflict Stun | Rage: Taking damage increases your crit chance and damage |
Title Bonus: Grants 3 health, 3 per level.
Character #3: Warlock

Warlock is not playable from the start, but you will find him towards the end of Temple 1. His title bonus is active from level 4.
Specialization | Active Skill | Passive Skill |
Summoning | Summon Fiends: Summon fiends that attack nearby enemies | Gargoyle Servant: Summons a gargoyle by your side to fight enemies |
Souls | Soul Vortex: Deal Physical and Poison damage in an area | Soul Shaper: Your Mainhand weapons throw soul projectiles dealing Mainhand damage |
Chaos | Chaos Blade: Get a magical blade that deals Lighting damage | Chaos Rifts: Casting a spell spawns a rift that deals Lighting damage |
Title Bonus: Grants 8 Fire, Ice, Lightning, and Poison Resistance, 2 per level.
Character #4: Ranger

Ranger is a character that prefers dealing damage from a distance. Their title bonus is active from level 5.
Specialization | Active Skill | Passive Skill |
Beastmaster | Spirit Wolf: Unleash spirit wolves that deal Ice damage on impact | Wolf Companion: Summon a wolf companion that attacks nearby enemies |
Warden | Entangle: Conjure roots that cripple enemies | Wind Weaver: Unleash a gust of wind forward dealing Physical damage |
Marksman | Rain of Arrows: Launch barrage of arrows forward dealing Physical damage | Archery: Deal extra damage with bow and reduce movement penalty |
Title Bonus: Grants 12 Attack Power, 2 per level.
Character #5: Rogue

Rogue is also locked in the beginning, and can be unlocked by exploring the Dark Caves. His title bonus is active from level 5.
Specialization | Active Skill | Passive Skill |
Poison | Toxic Cloud: Deploy a cloud blocking vision and dealing Poison damage | Poison Mastery: Deal increased Poison damage with a chance to inflict Vulnerability |
Demolitions | Grenade: Throw grenade forward dealing Physical damage | Artificer Suit: Increases your armor and inflicts Blindness upon taking damage |
Blades | Mortal Strike: Deliver a deadly strike dealing massive Physical damage | Assassin: Increase crit damage and reduce detection range |
Title Bonus: Grants 7.5 Gold Gain, 1.5 per level.
Character #6: Sorcerer

Sorcerer is the final locked character, and can be found in the Dark Citadel. Her title bonus is active from level 5.
Specialization | Active Skill | Passive Skill |
Lightning | Lightning Ball: Unleash a ball dealing Lightning damage | Lightning Mastery: Deal increased Lightning damage and a chance to inflict Stun |
Fire | Flame Wall: Produce a wall in front of you dealing Fire damage | Flame Mastery: Deal increased Fire damage and a chance to inflict Weakness |
Ice | Frost Nova: Unleash frost shards dealing Ice damage | Ice Mastery: Deal increased Ice damage and a chance to inflict Freeze |
Title Bonus: Grants 0.5 Mana Regen, 0.1 per level.
Character #7: Wizard

Wizard is a hybrid-type character with control over various skills. His title bonus is active from level 12.
Specialization | Active Skill | Passive Skill |
Conjuration | Conjure Hydras: Conjure multiple hydra that deal Fire damage | Animated Sword: Conjure a sword that follows you deals Physical damage to enemies |
Transmutation | Haste: Gain a buff that increases weapon, cast, and movement speed | Enhanced Physique: Gain additional Dexterity, Intelligence, and Strength per level |
Evocation | Meteor Shower: Summon meteor dealing Physical and Fire damage | Incanter’s Cadence: Casting spells increases Cast Speed and reduces Mana Cost |
Title Bonus: Grants 24 Spell Power, 2 per level.
Title bonuses are awarded every time you reach the specific level threshold. For example, the Sorcerer’s bonus is first activated when your character reaches level 5. However, you also gain it after you get to level 10, 15, 20, and so on.
Switching Specializations In Heroes Of Hammerwatch II
If you put a certain number of Skill Points in 1 of the 3 specializations for that class (e.g.; Conjuration for the Wizard class); but you don’t find it particularly worthwhile or adding value to your playstyle, you can choose another one (let’s say Evocation), and you get all the Skill Points you allocated to Conjuration available to now allocate to Evocation skills. This way, the game encourages you to try out all the specializations and see what works best for you.
And that completes all the skill details for each of the classes in the game. There is also a leveling system for NG+ cycles in Heroes of Hammerwatch II, do check our guide on this.